AI Insights · Timothy · October 2021
Top 5 Cooking Games Performance in Poland Q3 2021
Analysis of the top 5 cooking games in Poland during Q3 2021 reveals trends in weekly downloads, revenue, and active users. Data is sourced from Sensor Tower.
In the third quarter of 2021, the top 5 cooking games in Poland showed varied performance metrics across downloads, revenue, and active users. Below is a detailed breakdown of each game's performance on a unified platform, combining both iOS and Android data. The data is sourced from Sensor Tower.
Fork N Sausage from SayGames LTD saw a significant peak in weekly downloads at the beginning of July, reaching approximately 28K. However, downloads gradually declined to around 9.8K by early September, before stabilizing around 12K-14K towards the end of the quarter. Weekly active users mirrored this trend, starting at roughly 2K and peaking at over 50K in mid-August, then leveling off to around 36K by the end of September.
Sushi Roll 3D - ASMR Food Game also published by SayGames LTD, experienced a steady decline in weekly downloads from 22.2K at the end of June to approximately 6.9K by mid-September, before a slight increase to 9.2K in the last week of September. The weekly revenue for this game remained relatively low, peaking at $39 in early August. Weekly active users followed a similar trend, decreasing from 46.3K at the start of the quarter to around 31.8K by the end.
Good Pizza, Great Pizza by TAPBLAZE showed a more stable performance. Weekly downloads peaked at 13.4K in late July but declined to about 5.5K by the end of September. Weekly revenue for this game was more consistent, averaging around $300, with a peak of $582 in early August. Active users remained robust, starting at 45.2K and peaking at 65.5K in the last week of July before tapering off to around 36.9K by the end of the quarter.
More Snacks! from Lion Studios, released in late July, saw its highest weekly downloads at 20.8K shortly after its release, but downloads dropped to around 2.5K by the end of September. Revenue for this game was minimal, peaking at $12 in early August. Weekly active users followed a similar pattern, peaking at nearly 25K in early August and then declining to about 6.3K by the end of the quarter.
Bubble Tea! by Dual Cat had a consistent performance in terms of downloads, varying between 4.5K and 12.9K throughout the quarter. The revenue remained low, peaking at $5 at the end of June. Weekly active users showed more fluctuation, starting at 57.3K and peaking at 62K in mid-July, before stabilizing around 38.3K by the end of September.
For more detailed insights on these and other applications, visit Sensor Tower.